Abstract:
This article examines gamification literature on education since 2011. Using highlighted
themes from Kirriemuir and McFarlane’s review on games and education as a starting
point, the study identified 32 published papers. Furthermore, the study evaluated and
identified previous conceptual and methodological approaches for evaluating gamification
in education research. Using the identifying themes, the study discusses the development
and use of gamification in education (Theme I), the application of gamification
in education (Theme II), and the impact of gamification in education (Theme III) and
propose that there is increased gamification and game elements research activities
bridging the idea of gamified information systems in education and offering interesting
opportunities for future research. The study concludes with future research directions
for gamification in education