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Examining Information Quality and Perceived Learning Performance in a Gamified Environment

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dc.contributor.author Ofosu-Ampong, K.
dc.contributor.author Boateng, R.
dc.contributor.author Kolog, E.A.
dc.contributor.author Anning-Dorson, T.
dc.date.accessioned 2020-06-25T12:53:48Z
dc.date.available 2020-06-25T12:53:48Z
dc.date.issued 2020-06-22
dc.identifier.other DOI: 10.1109/CBI49978.2020.10052
dc.identifier.uri http://ugspace.ug.edu.gh/handle/123456789/35360
dc.description Research Article en_US
dc.description.abstract Despite the significant research on motivation, engagement, and satisfaction in gamification, the quality of the information provided by instructors and designers to students on the gamified application has not received commensurate attention. One potential reason is that quality is an abstract notion that cannot be expressed by simple definition. This paper focus on the critical aspect of the gamified learning environment: using gamified information to enhance students learning behaviour by providing information systems such as Kahoot Mobile Learning application. Our study, based on the contextual and representational information quality, examined 139 users of a gamified information system and found the differential need for information quality when designing content for students. Additionally, the study revealed the four characteristics (website, user, social and task) of information quality as critical dimensions in determining learner’s satisfaction in the gamified application, which in turn influences perceived learning. Our findings provide educators and instructors with important guidelines which when considered on a contextual basis would motivate learners to obtain further information from gamified systems that may lead to perceived learning performance en_US
dc.language.iso en en_US
dc.publisher International Conference on Business Informatics (IEEE) en_US
dc.relation.ispartofseries ;2020
dc.subject motivation en_US
dc.subject engagement en_US
dc.subject information system en_US
dc.subject learning performance en_US
dc.title Examining Information Quality and Perceived Learning Performance in a Gamified Environment en_US
dc.type Article en_US


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